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Automatic Amusements Dart League Rules....

 

Click here for a printable version

 

1.    Starting time is 7:30pm Monday-Thursday, 7:00pm Saturday and Sunday. 

If opponents do not show up within 15 minutes (real time, not bar time), they

will forfeit the games or will have to reschedule at the opponents availability.

          a.  If opponents do not show up on the given night, put your $3 league

fees in an envelope (provided by the bar) and put a note on the envelope stating

what happened and call 232-1371 and leave a message with the answering service

to what you did or call and let Reggie know the next day what happened the night

before. 

 

2.    Players MUST be of Iowa legal drinking age to play in ANY dart leagues. 

ALL games played by anyone under the age of 21 will be forfeited. 

 

3.    Each team must have at least half their team members present to play

(2 for 4 person teams and 1 for 2 person teams). 

 

4.    Winners will be determined by which team wins the most games in that league. 

With the amount of games played on your given night.  In the event of a tie between

1st and 2nd place, there will be a rematch at a neutral location within their league.

 

5.    Individual plaques/trophies will be given to the 1st place team members on all leagues. 

A sponsor plaque will be given to the 1st, 2nd, and 3rd place teams based on a minimum

of 8 teams within that league.  These sponsor plaques will have the teams names on it. 

Anyone wishing to order personal plaques/trophies will be at THEIR expense. 

Just let the league coordinator know.     

 

         6.    At the end of league play (Fall and Spring Leagues ONLY- for leagues that

play JUST ‘01 or JUST Cricket), the person with the highest MPR and PPD averages

shall receive $20, 2nd place - $10, and 3rd place - $5.  In Mixed Leagues, both men

and women shall be paid.  To be eligible for this cash prize, you must have played

at least 10 weeks or 60 games.

 

7.    A person or team shall get one warning on conduct.  A second time, that team

may be voted out of the league by the League Coordinator, League President or

League Vice President and shall forfeit all prize money up to that time.

 

8.    Any “NO SHOW” team to forfeit 2 weeks in a row will receive NO prize money

at the end of league and NO money will be refunded.  All games played by that team

will be eliminated from the final standings.  Any opponents played up to that point

will NOT  receive credit in the standings for those games, but will receive cash

payoffs for wins at the end of the season.

 

9.    Any questions during the match will be handled by the two team captains.

 

10.  Sponsor fees will be $30 per team and MUST be paid before the first night of

league starts. $15 for new teams starting in January. 

The League Coordinator will collect all sponsor fees.

Sanction Fees

Sanction fees are $7 per player and last for one year (fall to fall). 

You will need to fill out the sheet that is in the folders at the bars and accompany

that with your $7 payment.  This will NEED to be done the first night of league...

NO QUESTIONS!!  There will be penalties enforced on any teams which have a

non-sanctioned player competing.  All new teams will get 2 warnings, all other

teams will be 1 warning.

 

Penalty will be after warning is given, the teams WILL lose all games won with the

non-sanctioned player.

 

Subs

1.    If bringing in a sub, look at your schedule to make sure their average is not higher

than the highest person on the that league night.  A cap is posted for what the subs

average needs to be under. 

a.      Level 1 can have ANYONE sub.

 

2.    After the first 10 weeks of league, a sub NOT on your roster MUST be approved by

the League Coordinator, League President or the League Vice President.

a.      If you bring in a sub the last night of league unless they have subbed

for you previously, and MUST be approved by the League Coordinator,

League President of the League Vice President.  There will be exceptions

made in the case of an emergency.  If you know that you will be unable

to attend, please try and make up before your given playing night at the

opponents convenience.

 

3.    If you have a sub and you show up to league, you MUST step in and start playing.

Unless there are medical reasons you can not play.

 

4.    A player listed and played for a team, they must be released from that team to

sub on another team in that same league.

Team Rosters

Rosters must be kept at an 8 player maximum for 4 person teams and 4 players maximum

for 2 person teams.  All subs must be listed as such.  Please notify the League Coordinator

at 232-1371 of any changes that may occur or you want a name taken off and another

one added.

 

Protests

If a team wishes to enter a protest, it must be a formal written protest delivered to the

League Coordinator with $20 within 48 hours of the match.  Protesting teams must notify

the opposing team the moment the protesting situation occurs.  The protest will than be

reviewed by the League Coordinator, League President and League Vice President and a

decision will be rendered.  The 2 team captains can not vote, in case of a tie, the League

President will have the deciding vote.  If the team loses the protest, they lose the $20

which will be added to the prize fund for the league with the protest.  If they win the

protest, they will be refunded the $20.

 

Rematches

A team unable to attend the dart match on a given night may request the opposing team

to reschedule at THEIR convenience.  Games MUST be made up one week before or one

week after the original date.  There MUST be a 24 hour notice to the opposing team if

you are unable to attend.  PLEASE notify the League Coordinator with the date and where

you plan to play.


Fouls

The following items constitute fouls.  Committing a foul may lead to loss of turn, loss of

game, loss of match, expulsion from league, expulsion from site, or expulsion from future

leagues.  All decisions concerning fouls will be made by the League Coordinator, League

President, League Vice President.

1.    Distracting behavior by opponents while a player is throwing is not allowed and

constitutes a foul.  Throwing on a non-coined machine is considered a distraction. 

You will receive only ONE warning.

 

2.    If either foot crosses the throw line, that player loses their next dart thrown. 

If foul occurred on third dart, that player will lose their first dart on their next throw. 

You will receive only ONE warning.

 

3.    On a thrown dart, the dart must make contact with the board before the players

foot makes contact with the floor in front of the throw line or a foul has been committed. 

A player must receive a warning from the opposing captain. 

 

4.    If the machine resets due to power failure or other reasons beyond control, the game

will start over.

a.  The machine will ask you if league play has been interrupted, you will

answer this yes.  Follow the on-screen instructions.  The game that you

were playing will be started over.                    

b.  If any machine resets due to intentional player action shall result in

loss of game for the team committing the foul.

 

5.    If a player reaches zero in a round in which the player or that players partner

committed a foul, that team loses the game.

 

6.    Abuse of equipment, poor sportsmanship, or unethical conduct, as judged by the

League Coordinator, League President, or League Vice President, may constitute a foul.

 

7.    Players must use their own darts if they meet the following specifications

                   a.  Plastic tips.

b.  Flights must be any length so long as the dart does not exceed 8" in

total length. Flights may be no wider than 3/4" as measured from the

shaft to flight edge and may not have more than 4 wings.

                    c.  Complete darts must not exceed 18 grams in weight.

                    d.  Darts may not have broken or cut off tips.

                    e.  Darts will be inspected upon request.

 

8.    Any player found to be using overweight darts or otherwise illegal darts shall cause

the team to forfeit all games in the match that player has played.  The match will then

continue with all players using legal darts.  Any protests about weight of darts must be

made before completion of the third game and will not be allowed once a match has

been concluded.

 

9.    Disregard of any rules may constitute a foul, whether it be these rules or the

rules of the bars you play in.

 

PLEASE REMEMBER...any bar has the right to refuse service to ANYONE!!

 

Slow Play Rule

Exaggerated slow play will be penalized.  After first warning from opposing captain,

player shall throw within 3 minutes, second warning; player has one minute, once

their turn begins, third and consecutive infraction will be lose of turn.

 

Backup Feature

The backup feature should be used to correct the following player errors:

          a.  shooting out of turn

          b.  wrong player shooting

          c.  manually scored darts

d.  if a dart sticks in the board and registers as a thrown dart but does not

score, the back-up feature will be used to enter the correct score.

The correction must be made in the turn the error occurred, prior to the next

player throwing a dart. Both team captains must agree the error falls within

the above guidelines. 

 

There will be no fouls any longer, if the backup feature can be used to correct

the issue, it WILL be used.

 

Rules of Play for 301, 501, and 701

1.   The game of 301/501 will be any in-any out unless otherwise planned to play. 

 

2.   All players start with 301 or 501 and attempt to reach zero.  If a player scores

more than the total required to reach zero, the player “busts” and the score returns

to the score that was existing at the start of the turn.

 

3.   When a player reaches zero, the game is over.  The winning team is the team

with the lowest combined score (both team members).  If the game score ends in

a tie, the player/team that reaches zero first wins.  If a player reaches zero when

they are “blocked” or “frozen”, the win will be credited to the opposing team as a

team win only.

          a.  Blocked or Frozen rule (refers to 4 player ‘01 games only): A person cannot

win the game if their partner’s score is MORE than the combined total score of the

other two opponents. 

EXAMPLE: Player 1 has 100 points, Player 2 has 10 points, Player 3 has

50 points, Player 4 has 200 points.  Player 2 CANNOT take the game out

because 100 + 50 =150, which is less than 200.

 

4.   All general rules apply.

 

Rules of Play for Cricket

1.   The game of Cricket will be played with a double bull’s eye.

2.   The object will be to close the numbers 20, 19, 18, 17, 16, 15, and bull’s eye in any

order before your opponent(s).  The player/team who closes all numbers and bull’s eye

first, and has greater or equal points scored, wins.

          a.  Hit a number needed one time will be marked as a \

          b.  Hit a number needed twice will be marked as a x

          c.  Hit a number needed a third time it will be marked as a x with a circle around it

          d.  once you have hit a needed number three times and your opponent(s) have

it open, you are able to score on that number.

3.   You may score zero marks to nine marks per turn.

4.   Non counting marks occur when the opponent has a number closed and your team

has one mark and you hit a triple.  The triple you hit will mark the two marks needed

and that is all.

5.  An outer bull (red) will be marked as one mark or 25 points and an inner bull (black)

will be marked as a two mark or 50 points.

6.  All general rules will apply. 

 

And always remember to have FUN and be safe!!!

 

***DART   ETIQUETTE***

 

All  players  who  participate  in  any  sanctioned  Automatic  Amusements  dart  activity, are  required  at  all  times  to  conduct  themselves  in  a  positive  manner.

 

Please follow the most commonly know dart etiquette as outlined below:

 

.    When someone says "Good Darts" or "Good Game" thank them

and return the compliment when appropriate

 

.    When someone extends their hand to shake, shake their hand

 

.    When someone offers the traditional “Fist Bump” for Good Luck,

participate and return the offer

 

.    When someone has a problem in a match that requires discussion,

accept the need and work to resolve the problem

 

.    DO NOT distract or interfere in any way while others are throwing

 

.    Be prepared to throw when it is your turn, do not delay the match

for any reason.  Except for an emergency,  there will be no use

of cell phones during league or tournament play.

 

.    DO NOT comment on another player’s game strategy

 

Please respect the dart boards, if you happen to shoot bad,

don’t take it out on them.

 

ANY negative, aggressive, abusive, insulting, degrading, egotistical, or otherwise offensive behavior or comments will not be tolerated!!

 

Misguided competitiveness is not an excuse!

You are expected to control negative emotions and exhibit leadership

 

Drinking is not an excuse!

It is your responsibility to control your demeanor and attitude at all times

 

 

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ENJOY  DARTS,  BE  A  LEADER  AND  HAVE  SOME  FUN!!

 

MAKE  IT  A  GREAT  EXPERIENCE  FOR  EVERYONE!!

 
 
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