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1. Distracting behavior by opponents while a
player is throwing is not allowed and
constitutes a foul. Throwing on a non-coined
machine is considered a distraction.
You will
receive only ONE warning.
2. If either foot crosses the throw line,
that player loses their next dart thrown.
If
foul occurred on third dart, that player will
lose their first dart on their next throw.
You
will receive only ONE warning.
3. On a thrown dart, the dart must make
contact with the board before the players
foot
makes contact with the floor in front of the
throw line or a foul has been committed.
A
player must receive a warning from the opposing
captain.
4. If the machine resets due to power failure
or other reasons beyond control, the game
will
start over.
a. The machine will ask you if league play has been
interrupted, you will
answer this yes. Follow
the on-screen instructions. The game that you
were playing will be started over.
b. If any machine resets due to intentional player action
shall result in
loss of game for the team
committing the foul.
5. If a player reaches zero in a round in
which the player or that players partner
committed a foul, that team loses the game.
6. Abuse of equipment, poor sportsmanship, or
unethical conduct, as judged by the
League
Coordinator, League President, or League Vice
President, may constitute a foul.
7. Players must use their own darts if they
meet the following specifications
a. Plastic tips.
b. Flights must be any length so long as the dart does not
exceed 8" in
total length. Flights may be no
wider than 3/4" as measured from the
shaft to
flight edge and may not have more than 4 wings.
c. Complete darts must not
exceed 18 grams in weight.
d. Darts may not have
broken or cut off tips.
e. Darts will be inspected
upon request.
8. Any player found to be using overweight
darts or otherwise illegal darts shall cause
the
team to forfeit all games in the match that
player has played. The match will then
continue
with all players using legal darts. Any
protests about weight of darts must be
made
before completion of the third game and will not
be allowed once a match has
been concluded.
9. Disregard of any rules may constitute a
foul, whether it be these rules or the
rules of
the bars you play in.
PLEASE REMEMBER...any bar has the right to
refuse service to ANYONE!!
Slow Play Rule
Exaggerated slow play will be penalized. After
first warning from opposing captain,
player
shall throw within 3 minutes, second warning;
player has one minute, once
their turn begins,
third and consecutive infraction will be lose of
turn.
Backup Feature
The backup feature should be used to correct the
following player errors:
a. shooting out of turn
b. wrong player shooting
c. manually scored darts
d. if a dart sticks in the board and registers as a thrown
dart but does not
score, the
back-up feature will be used to
enter the correct score.
The correction must be
made in the turn the error occurred, prior to
the next
player throwing a dart. Both team
captains must agree the error falls within
the
above guidelines.
There will be no fouls any longer, if the backup
feature can be used to correct
the issue, it
WILL be used.
Rules of Play for 301, 501, and 701
1. The game of 301/501 will be any in-any out
unless otherwise planned to play.
2. All players start with 301 or 501 and
attempt to reach zero. If a player scores
more
than the total required to reach zero, the
player “busts” and the score returns
to the
score that was existing at the start of the
turn.
3. When a player reaches zero, the game is
over. The winning team is the team
with the
lowest combined score (both team members). If
the game score ends in
a tie, the player/team
that reaches zero first wins. If a player
reaches zero when
they are “blocked” or
“frozen”, the win will be credited to the
opposing team as a
team win only.
a. Blocked or Frozen rule (refers to
4 player ‘01 games only): A person cannot
win the game if their partner’s score is MORE
than the combined total score of the
other
two opponents.
EXAMPLE:
Player 1 has 100 points, Player 2 has 10 points,
Player 3 has
50 points, Player 4 has 200
points. Player 2 CANNOT take the game out
because 100 + 50 =150, which is less than 200.
4. All general rules apply. |